Creative Coding in Swift.
UIKit is supported:
I love Swift, but there are too few creative coding libraries in this ecosystem. So, I made this.
- Of course, implemented in Swift.
- Under the hood, the library simply uses CADisplayLink to call the draw function 60 fps (or anything else, you can set this value).
- Unlike other creative coding libraries, it provides concise API to construct UIKit elements such as buttons and labels.