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Creative Coding in Swift.


UIKit is supported:

Github repo


I love Swift, but there are too few creative coding libraries in this ecosystem. So, I made this.

Technical Details

  • Of course, implemented in Swift.
  • Under the hood, the library simply uses CADisplayLink to call the draw function 60 fps (or anything else, you can set this value).
  • Unlike other creative coding libraries, it provides concise API to construct UIKit elements such as buttons and labels.